


The Japanese version has several glitches that were fixed in later releases:
#Megaman battle network 5 team colonel numberman codes mod#
Using this can also cause (in-game) bugs, however for whatever reason, in the English version, the BugStop customizer part doesn't effect Mod Card bugs. Mod Cards - enhances MegaMan's abilities and unlocks a battle with Bass XX.Like with 4, the lack of popularity surrounding the e-Reader resulted in its removal in the international versions despite this, all the content accessible with it is still functional, and can be re-enabled using cheats. (Source: The Rockman EXE Zone forum) e-Reader Content The international versions changed it to a painting of fireworks the DS version retained this change, while all other map changes were undone given its higher storage capacity. In Team Colonel, the painting inside Queen Bohemia is The Last Supper in Japan. This also resulted in four Blue Mystery Datas being relocated, and one Green Mystery Data. Similarly, GargoylComp2 was removed, and GargoylComp3 and 4 had their numbers reduced. ShipComp1 was removed in international versions, with ShipComp2 being slightly modified to include an entry point, and all ShipComp maps having the number in their names reduced by 1. Maps that use the blue version include some of the SquirrelCmps (2, 7, 9, 12 and 14), RadarComp, AirConComp, and ScrewComp. While this gives less variety to the small maps, it improved navigation speed as the blue map lacks a straight path.

In the international versions they were replaced by the common green maps. The Japanese version has an additional small map with a blue background. GargCastleHP was also simplified, but its design is similar to the small generic maps. While this improves navigation, the unique details they had were lost, like the ramp shaped like a piano in Mayl's homepage and the pictures of GutsMan in Dex's homepage. In other versions they are similar to Lan's homepage. The homepages from Lan's friends have an unique design in Japan. This game was the final Battle Network title screen change with the European logo it was not done for the DS port. No known way to activate properly but likely used by developers at some point. Like the previous game, this game has a list of debug commands that when read by the game's script system, causes the described effect. It is possible that this feature was removed due to complications with the external hardware the game accepted or the fact that the NDS port was already on its way which would support wireless play natively Mega Man Battle Network 6 would eventually have wireless support. There is no known way to trigger the selection screen in the Japanese version or any version of the game. The selection screen is also not referenced in the US version, though it exists, and the client and host screens load properly. Once a name is registered, it can't be edited.

The name select screen must also appear in the menu after the wireless screen but no evidence has been found to support this. It is unknown whether a wireless battle or any game mode can be executed at all since the menus don't function properly. All menus are in Japanese regardless of region. The client and host screens exist in all versions and can be accessed using a menu hack. The game does have support for the Wireless Adapter since it is used to play Crossover Battle with Boktai 2. It even shows a selection screen not found during normal gameplay. The Rockman.EXE 5: Team of Blues instruction booklet claims that it is possible to play locally using the GBA Wireless Adapter. Unused Sprites Unused Playable Character Sprites Also, the English versions seemingly have two different dates for some reason. Even though the build times are only 2 minutes apart, the initial release of Team of Colonel in Japan was more than 2 months after the initial Japanese release of Team of Blues.
